- #SNIPER GHOST WARRIOR 3 IGN MOVIE#
- #SNIPER GHOST WARRIOR 3 IGN FULL#
- #SNIPER GHOST WARRIOR 3 IGN SERIES#
Likewise, the tension was elevated thanks to my own fragile health. A slow motion “bullet cam” shot is the finale to most sequences of this type these were repetitive, but never got overly annoying.Įven when I had to go loud, the assault weapons felt appropriately powerful most unarmored enemies can be downed with one or two hits. There is something very cool about lining up a shot, making small adjustments for wind and elevation, slowing time by “holding your breath,” and pulling the trigger.
#SNIPER GHOST WARRIOR 3 IGN MOVIE#
On the default difficulty, taking down a sniper from 200 meters or two unaware soldiers with one shot really gave me the feeling of an action movie hero. What kept me coming back, mission after mission was the basic action. It also populates the map with fast-travel points, so even the very dull driving isn’t a constant necessity.
To its credit, Sniper: Ghost Warrior doesn’t force you to complete any of this side stuff to unlock the next phase of the main campaign. I never felt overly compelled to tackle any of these items, out of interest or necessity, though I appreciated that there is more to do once the 26-mission campaign is over after about 12 hours. A Most Wanted list also keeps you on the lookout for targets of opportunity.
#SNIPER GHOST WARRIOR 3 IGN FULL#
Of course, a linear menu of missions would be too old-school, so Sniper: Ghost Warrior 3 scatters these adventures over various regions full of things to collect, outposts to clear, hostages to rescue, and side missions to complete. Throughout Sniper: Ghost Warrior 3, there’s a good amount of stealth, platforming, and gunplay to keep everything fresh. In another, I had to steal a wine truck to infiltrate a mob wedding. In one, I was covering an agent on the ground. Variety keeps these tight missions from getting repetitive.
#SNIPER GHOST WARRIOR 3 IGN SERIES#
Strip Sniper: Ghost Warrior 3 of it’s open-world environment and what’s left is series of linear missions that are fairly short, objective-based, and generous with checkpoints – things that made action-adventure games satisfying before most of the genre went open-world. In many ways, it feels a little like a throwback to games I enjoyed on the original Xbox – it’s a martini short of being a decent James Bond game, a la 2002’s Nightfire. Then I realized this is a game that’s aiming backward, not forward. It's a martini short of being a decent James Bond game. From time-bending “scout vision” to deploying remote drones straight out of Ghost Recon: Wildlands, nothing about Sniper: Ghost Warrior 3 feels novel or unique. Or it would be, if not for numerous graphical and technical problems.Īs a literal army of one, I used various familiar mechanics to take down my targets at will, including tagging enemies, conducting interrogations and hacking and destroying security systems. Yet, despite this lack of innovation, it still executes its open-world stealth combat well enough that it ends up being a fun and tightly constructed game that doesn’t overstay its welcome. Most of the time a new game in a thriving genre has a unique idea that distinguishes it and gives it a reason to exist, but not Sniper: Ghost Warrior 3. Its mechanics mostly competently echo those more popular franchises, but it doesn’t do any single thing notably better. Playing Sniper: Ghost Warrior 3, if you’ve played games from similar series like Far Cry and Sniper Elite, gives a constant sense of deja vu.